What we
won't forget.
The manifesto defines what Kalpi stands for. Kalpi Labs is where we turn those principles into a real physical videogame system.
Play comes first.
Before preservation, hardware, cartridges or philosophy: it has to be fun.
Games should be yours.
Buy it. Keep it. Lend it. Give it away. Sell it. Ownership should mean ownership.
The cartridge is the game.
A Kalpi cartridge is not a download key. The physical object contains the playable game.
A console doesn't need to know who you are.
No mandatory account, email address or profile before playing.
Offline means offline.
A Kalpi game must work without an internet connection and must not depend on authentication to remain playable.
No patches. Physical releases.
Kalpi does not rewrite a released cartridge through post-release patches. If a game is corrected or improved, a new physical release is mastered.
Playing together matters.
Local multiplayer and immediate guest play are core to the identity: cartridge, controllers, press Start, play.
Physical doesn't mean retro.
Kalpi learns from simple, understandable physical systems without pretending it is still the 1990s.
Developers should be able to publish something real.
Small physical publishing should be accessible without requiring a traditional publisher or enormous production run.
Developers own their work.
Kalpi is the platform; the creator retains ownership and creative identity.
Every game should look like itself.
Developers define the visual identity of the game. Kalpi defines the physical system around it.
Constraints should inspire creativity.
Ideas over scale. Art direction over resolution. Fun over specifications.
The physical object is part of the experience.
Artwork, cartridge, box, manual, shelf presence and sharing can all be part of the game experience.
Preserve the game, not the service.
A console and cartridge should remain usable even if Kalpi Labs or its servers no longer exist.
Ideas over scale.
Kalpi is not a race for the biggest specification sheet. The system should create useful constraints and leave room for memorable games.

Physical releases.
The cartridge is the version. Every release has a history.